Open voidanix opened 1 year ago
OpenGL 4.6 has brought an extension for anisotropic filtering that can work alongside our existing GL_EXT_texture_filter_anisotropic code: check for this new extension and, if supported, make use of it.
Link: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_filter_anisotropic.txt
OpenGL 4.6 has brought an extension for anisotropic filtering that can work alongside our existing GL_EXT_texture_filter_anisotropic code: check for this new extension and, if supported, make use of it.
Link: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_filter_anisotropic.txt