blueboy / portal

This portal repo is for development purposes only
http://github.com/blueboy/portal
GNU General Public License v2.0
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combat orders not working #43

Closed kennumen closed 12 years ago

kennumen commented 12 years ago

Either they're not being set, or they're not being reported correctly, but setting combat orders results in a "no orders set" message.

blueboy commented 12 years ago

No worries I've got the new combat orders working fine on the 'onenew-ai' port and I'll apply the fixes to the 'new-ai' code shortly.

Hope this helps

kennumen commented 12 years ago

Great, I'm sure Svarr can't wait.

And congrats on porting to onenew-ai. That's quite a feat!

blueboy commented 12 years ago

I've now pushed an adapted 'onenew-ai' patch to the 'new-ai' branch, for you guys to test. As far as I can tell, it's now working fine. Let me know if there are any problems ;)

@onenew-ai port

It's understood that I wasn't able to port any of the 'talent spec' code to onenew-ai (not supported by Mangos one), but I've ported everything else, including combat delay, equip auto, follow auto, db recall for these with data restore. I'm currently testing revised code for bot combat movement (based on attack spell range). Once this is working to my satisfaction, I'll push this final stage of the port to onenew-ai.

Hope this helps

kennumen commented 12 years ago

well I still feel too much code was removed (see link) but the issue at hand has been resolved.

https://github.com/blueboy/portal/commit/63893289bdc0eaab386e9a365a15f610d3052338#L0R4047