blueboy / portalclassic

playerbot support for C(ontinued)-MaNGOS (classic fork)
GNU General Public License v2.0
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Questionss :D #23

Open sout12 opened 8 years ago

sout12 commented 8 years ago

1) Are you the person who contributed to this project with just the bots? http://www.ac-web.org/forums/showthread.php?207899-Single-Player-Project-based-on-TrinityCore-%283-3-5a%29 2) Could the bots in the future do stuff their selves? Such as dungeons,bgs,arenas or raids or even like raiding a major city in a group or something 3) Anyway to make bots like hang around major cities without being teleported, or make them duel each other ? 4) How to make bots not sit their idle, i have like 300 level 1 bots i see in the /who list just not leveling and just standing their 5) Anyway for bots to have a conversation, a bit crazy but :D I just want the bots to act more like real players, just to add more of a better player experience :+1: D Thanks for your time :+1:

kennumen commented 7 years ago
  1. I believe years ago the (c)mangos playerbot was based on a port from the TrinityCore playerbot. There is currently no direct link between this playerbot and trinitycore, although I suppose devs are always free to borrow code. So even though your questions aren't about (this) playerbot, let me try and answer them anyway.
  2. That is the holy grail. Though honestly I wouldn't count on it, it would take a tremendous amount of work that realistically (based on the past) nobody wants to do.
  3. See 2.
  4. ? Must be trinity specific, don't recall this ever being a part of playerbot. Most likely to increase 'player population' for new players who log on and do a /who, deciding on that info to continue playing or not.
  5. See 2.