Closed bluekyu closed 6 years ago
This material should show original textures and be not shadowed.
return vec3(0) in shade_material_from_tile_buffer() in lighting_pipeline.inc.glsl
return vec3(0)
shade_material_from_tile_buffer()
result = 1; return; in main() in filter_pssm_shadows.frag.glsl
result = 1; return;
main()
result = scene_color; return; in main() in apply_sun_shading.frag.glsl
result = scene_color; return;
...
This material should show original textures and be not shadowed.
No lighting
return vec3(0)
inshade_material_from_tile_buffer()
in lighting_pipeline.inc.glslNo shadow
PSSM
result = 1; return;
inmain()
in filter_pssm_shadows.frag.glslSun shadow
result = scene_color; return;
inmain()
in apply_sun_shading.frag.glslAmbient
...