Closed DadamaldaDad closed 1 month ago
Okay, i will do It tomorrow with all-new and improved version
Thanks. I never noticed how fast the create community makes addons.
This should be a good reason to implement a automatic scanner in our API, what do you think guys @JavaBoii, @TheReal-Flo, @yehorscode ?
No, overloading the Modrinth API is a bad thing, and i will not support that
No, overloading the Modrinth API is a bad thing, and i will not support that
I didn't mean overloading the modrinth API, just making one automatic request each day to update a json file in our API that serves the addons info, in that way we don't reach the modrinth API limit.
That would require a rewrite of how the data is gathered
This should be a good reason to implement a automatic scanner in our API, what do you think guys @JavaBoii, @TheReal-Flo, @yehorscode ?
As i dropped the focus from Addons to Schematics, i cant tell you if thats a good idea.
That would require a rewrite of how the data is gathered
mmm it depends, we could keep the same format as we have now, the only thing that changes it's that we call our API instead of a JSON file in the project.
This is the mental model I have:
Hmmm, interesting. Now the script to gather data heavily depends on manuał user input (i manually check around 50 results)
I am closing this issue because #78 is merged into main and deployed
Hasn't even been a month and a re-scan is already required.
Differences to Modrinth I noticed: New mods: Create: Nuke Create: Cards Create: Data and Plots Ported to Fabric: Create: Railways Navigator
This list is only intended to prove a point, I only checked mods for Fabric 1.20.1, but many more have released