Closed Rewbert closed 3 years ago
Nevermind, I found it the second after I wrote this issue. It is in PrimitiveTypes.h.
Hi,
make sure to read the documentation on module ids: https://www.bluerange.io/docs/fruitymesh/Specification.html#ModuleIds
Also, you can follow this tutorial: https://www.bluerange.io/docs/fruitymesh/Implementing-a-Custom-Module.html
Hi!
Where are module ID's for the different modules defined? E.g 1 for Beaconing module. I can see that a module id is passed in as an argument to the constructor but I can't trace it and find a call site.
Trying to wrap my head around how modules work so that I can write an example module of my own.
Thanks