Closed applecuckoo closed 2 months ago
Thanks for the report and example files. That's probably exactly what's happening. Will fix when get enough time.
Hi applecuckoo. This is fixed in e1f07b2099522b522a2a03f21862a9b99a11a668. Both H and V flip bits are respected, I'll probably do a release in the next few days (or, of course build manually to get it).
Hi there, I was ripping some game sprites and found that some .tga files were showing up vertically flipped compared to other tools (i.e. gThumb, GIMP, etc.)
I did a bit of digging and it seems like Tacent View is ignoring bit 5 of byte 0x11, which indicates if the image's origin is at the top and bottom. (By the way, I'd assume bit 4 of the same byte, for left and right, is being ignored too.) Some example files with bit 5 turned on are attached.
targa_files.zip