An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
I've seen a rare crash viewing ASTC KTX images in release. Is it possible the astc-encoder from ARM needs more than the exact buffer size for the decode because it's block-based? (Just like bcdec does). Need to investigate.
Also, where did the release-mode callstack go... no pdb or something.
I've seen a rare crash viewing ASTC KTX images in release. Is it possible the astc-encoder from ARM needs more than the exact buffer size for the decode because it's block-based? (Just like bcdec does). Need to investigate.
Also, where did the release-mode callstack go... no pdb or something.