blueskythlikesclouds / TagTools

Tools for editing Havok 2015/2016 binary tag files (See Havoc branch for reference)
MIT License
32 stars 11 forks source link

Cannot use CollisionConverter on .havok collision files on World of Tanks models #7

Open lashahub opened 1 year ago

lashahub commented 1 year ago

I tried to convert/decompile World of Tanks 3D armor collision models (.havok extension) using CollisionConverter.exe, but it does nothing and exits, I guess those types of havok binaries are not supported. How can I clone the VS project and do some modifications myself (with main.cpp and Havok.h)? I managed to obtain hk2012 library, but it gives plenty of errors while compiling in Visual Studio 2010 and 2012 (even when all include directories and .lib files are added properly. Can I have somehow obtain working source files with libraries?

blueskythlikesclouds commented 1 year ago

I don't think CollisionConverter.exe is what you want. That tool converts Sonic Generations collision files to Sonic Lost World, which still result in the old packfile format.

I'd assume World of Tanks uses the more recent Havok SDKs which would have the new tagfile format, you should use TagTools for those. However, I can't guarantee any compatibility as this is the first time I'm even hearing about this game.