blurbusters / testufo-public

This is the brand new TestUFO 2.0 HDR issue tracker for public bug reports.
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Browser WCG+HDR CANVAS Standardization #4

Open mdrejhon opened 1 week ago

mdrejhon commented 1 week ago

This is a placeholder GitHub item containing links to ongoing Blur Busters involvements in WCG/HDR standards threads. HDR in browsers is still bleeding edge (tester at beta.testufo.com)

Current State of HDR CANVAS (September 2024)

You need to use chrome://flags/#enable-experimental-web-platform-features on all Chromium platforms to enable HDR CANVAS.

image

mdrejhon commented 1 week ago

Standards

Major HDR Standards Contributors

Demos / Trailblazers

Standards/Code Discussions

Links to Bugs & Blockers

How Can I/You/We Help?

beaufortfrancois commented 1 week ago

FYI Chrome 129 supports HDR in WebGPU without any flag. See https://developer.chrome.com/blog/chrome-129-beta?hl=en#webgpu_extended_range_hdr_support

mdrejhon commented 1 week ago

FYI Chrome 129 supports HDR in WebGPU without any flag. See https://developer.chrome.com/blog/chrome-129-beta?hl=en#webgpu_extended_range_hdr_support

Fantastic. Can't wait until CANVAS 2D accesses it. While WebGPU is now HDR, the <CANVAS> HDR is still locked behind chrome://flags. I still have to tell users about toggling a flag (for now) at https://beta.testufo.com

Hopefully Version 131 or 132? @ccameron-chromium, do you know?

ccameron-chromium commented 1 week ago

For 2D canvas, things stalled out because of disagreements about how to add support for floating point 2D canvases (see this issue).

Both WebGPU and WebGL support floating point canvases, and so they can make forward progress.

mdrejhon commented 1 week ago

For 2D canvas, things stalled out because of disagreements about how to add support for floating point 2D canvases (see this issue).

Both WebGPU and WebGL support floating point canvases, and so they can make forward progress.

Understood! Please feel free to spread beta.testufo.com throughout your standards groups, because we intend to stay with CANVAS 2D for about 90% of our animations. Some will use WebGL in the future, but Canvas 2D is our best candidate for display-testing initiatives.

Where do you think I should best become a guest in these standards-group discussions? I hate to add lots of noise, but let me know where you think I can best help/advocate/advise.