Fixes potential issues where servers might deallocate and reallocate the same index player or worldentity info on the same game cycle. This would result in any players previously observing it not acknowledging that the entity underneath an avatar was completely swapped out, and could result in visual artefacting. This is typically only possible if servers do not use the round-robin index allocation system, but it is technically also possible to happen even with it, although in practice never should.
Fixes potential issues where servers might deallocate and reallocate the same index player or worldentity info on the same game cycle. This would result in any players previously observing it not acknowledging that the entity underneath an avatar was completely swapped out, and could result in visual artefacting. This is typically only possible if servers do not use the round-robin index allocation system, but it is technically also possible to happen even with it, although in practice never should.