Open blurrypiano opened 2 years ago
Rough draft of code for tutorials 28 and 29 covering per frame descriptors, game object manager and textures
Can we use an implementation of the transitionImageLayout function that is more flexible and supports more image layouts instead of hardcoding every specific situation like it is now? Maybe something along the lines of this? Link
Rough draft of code for tutorials 28 and 29 covering per frame descriptors, game object manager and textures