blurrypiano / littleVulkanEngine

Code repo for video tutorial series teaching Vulkan and computer graphics
MIT License
829 stars 147 forks source link

Tut28 - 29 preliminary code #37

Open blurrypiano opened 2 years ago

blurrypiano commented 2 years ago

Rough draft of code for tutorials 28 and 29 covering per frame descriptors, game object manager and textures

Jark5455 commented 2 years ago

Can we use an implementation of the transitionImageLayout function that is more flexible and supports more image layouts instead of hardcoding every specific situation like it is now? Maybe something along the lines of this? Link