Hi!
I get an acess violation when I bind my commandBuffer (pipeline->bind(commandBuffers[i]))
My buffer isn't empty and everytime I try to access it after the vkCmdBeginRenderPass, I get the same error.
(Before this line, I don't get the access violation).
Does anyone know how to deal with this issue ?
Hi! I get an acess violation when I bind my commandBuffer (pipeline->bind(commandBuffers[i])) My buffer isn't empty and everytime I try to access it after the vkCmdBeginRenderPass, I get the same error. (Before this line, I don't get the access violation). Does anyone know how to deal with this issue ?