Closed visionmaster2 closed 1 year ago
That is a bug, and I can reproduce it easily. I'll see if I can fix it soon.
Looks like I tried to disconnect the same maya connections twice. Since on the second time around, it didn't have anything to disconnect, it clobbered the original disconnection data, meaning the re-connect never happened.
Simple as adding a list(set())
Should be fixed in the v3.0.2 release
Thank you tbttfox !
Summary
Hi, sorry if this is a bug of mine. The problem I'm having is that when I have three sliders, for example, jawOpen = 0.5, smileLeft = 1, and smileRight = 1, I can create a combo and the new blendshape is created and linked in yellow in the blendshape node. However, if I extract the mesh to sculpt it, the blendshape is no longer linked. This problem only occurs when one of the slider values is not at 1
Expected Behavior
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Steps to Reproduce Behavior
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Solution
No response
Environment
maya 2022
Additional Context
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