blurstudio / Simplex

The Simplex Blendshape UI from Blur Studio
GNU Lesser General Public License v3.0
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[Bug]: extract combo not connected to the blendshape node when one of the sliders is not at 1 #115

Closed visionmaster2 closed 1 year ago

visionmaster2 commented 1 year ago

Summary

Hi, sorry if this is a bug of mine. The problem I'm having is that when I have three sliders, for example, jawOpen = 0.5, smileLeft = 1, and smileRight = 1, I can create a combo and the new blendshape is created and linked in yellow in the blendshape node. However, if I extract the mesh to sculpt it, the blendshape is no longer linked. This problem only occurs when one of the slider values is not at 1

Expected Behavior

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Steps to Reproduce Behavior

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Solution

No response

Environment

maya 2022

Additional Context

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tbttfox commented 1 year ago

That is a bug, and I can reproduce it easily. I'll see if I can fix it soon.

tbttfox commented 1 year ago

Looks like I tried to disconnect the same maya connections twice. Since on the second time around, it didn't have anything to disconnect, it clobbered the original disconnection data, meaning the re-connect never happened. Simple as adding a list(set()) Should be fixed in the v3.0.2 release

visionmaster2 commented 1 year ago

Thank you tbttfox !