blusails / SailSim

This project, which has a really unoriginal title at the moment, is intended to be a demonstration of a realistic sailing mechanic based on the Unity engine.
Apache License 2.0
3 stars 0 forks source link

Investigate more efficient c# writing styles #10

Open blusails opened 8 years ago

blusails commented 8 years ago

I dont feel li ke i'm properly using the object oriented benefits. For example, maybe I should make a class for each important physical object - and then call each object by each type of script. Controls should control all objects, i should not have a control for each object.