This project, which has a really unoriginal title at the moment, is intended to be a demonstration of a realistic sailing mechanic based on the Unity engine.
I dont feel li ke i'm properly using the object oriented benefits. For example, maybe I should make a class for each important physical object - and then call each object by each type of script. Controls should control all objects, i should not have a control for each object.
I dont feel li ke i'm properly using the object oriented benefits. For example, maybe I should make a class for each important physical object - and then call each object by each type of script. Controls should control all objects, i should not have a control for each object.