Physics.lua calling FindClearSpaceForUnit on units with NO_UNIT_COLLISION enabled was causing unwanted behavior for me. The FindClearSpaceForUnit caused slight stutter-stepping when the NO_UNIT_COLLISION physics units walked on top of other units. Adding this code fixed this problem.
Physics.lua calling FindClearSpaceForUnit on units with NO_UNIT_COLLISION enabled was causing unwanted behavior for me. The FindClearSpaceForUnit caused slight stutter-stepping when the NO_UNIT_COLLISION physics units walked on top of other units. Adding this code fixed this problem.