bmerry / bugle

OpenGL debugger
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Implement FBO abstraction layer #17

Open bmerry opened 15 years ago

bmerry commented 15 years ago

ES2 has FBOs as core functionality, on desktop there are several extensions plus core functionality from 3.0. An abstraction layer similar to that present for GLSL (possibly lighter-weight, since the functions are all the same) would allow FBOs to be used from both ES2 and GL.

Reported by: bmerry

Original Ticket: "bugle/tickets/17":https://sourceforge.net/p/bugle/tickets/17

bmerry commented 12 years ago

An abstraction has been put in place, but I'm leaving this open until it's been tested on all flavours and is in use everywhere.

Original comment by: bmerry