bmerry / bugle

OpenGL debugger
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gengl for GLX should consider None as a token #90

Closed bmerry closed 6 years ago

bmerry commented 13 years ago

Currently when dumping an attribute list, the terminator is being written as whatever gengl found lying around that happened to by #defined to 0, instead of the symbolic name None. This symbol is defined by X rather than GLX, so it should probably just be injected manually in gengl.

Now if only I hadn't written gengl in a write-only language...

Reported by: bmerry

Original Ticket: bugle/tickets/90

bmerry commented 13 years ago

gengl has been rewritten in Python and None has been added. This should be fixed in the next release.

Original comment by: bmerry

bmerry commented 13 years ago

Fixed in 0.0.20111115.

Original comment by: bmerry