Closed cDerv211 closed 3 months ago
I updated the guide a bit so maybe it's slightly clearer. But basically you can't reverse .wem
names.
Instead, you want to generate .txtp
that play (one or multiple) .wem
. Those .txtp
with generic names represent Wwise's "events". You can then reverse "event" names using the tutorial, which will usually get you more normal .txtp
names such as play_bgm01.txtp
.
That kind of play_bgm01
event names are what devs actually use to get audio, so usually they are good enough. Wwise can't actually call .wem
directly, it always uses an "event" to play .wem
.
Ok, after all these hours I managed to create .txtp files for each .wem files, the problem is that in the game folder I used your script to look a match for the IDs of the .wem files but I only managed to find like 1% of the whole 11000 files. There are no .xml or .txt or .json files so it's very hard to find new matches
Other than carefully reading and using the guide I don't really have anything better sorry. Usually you can get 20-50% of the names using the basic quick guide and 10-30% more names using advanced stuff like words.py, but some games have less names than others.
Hey there! So I started from this Then I used an extractor and got thousands of .wem files + .bnk files
Here I used wwiser.pyz and clicked on "Load banks..." and selected all the banks of the screenshot. Then I clicked on generate TXTP and exported them, now I have thousands of .txtp files as well. I open them with foobar and they play sounds.
What I'm trying to achieve tho is to match those ID numbers with the original file names of the assets. Is this the right way or should I follow your tutorial? I'm a bit lost, sorry!