1) Specify OpenGL mode in settings.cfg.
2) Run the application with COrthoCamera.
What's the expected result?
An orthographic projection should create feel of 2D planar view, but under OpenGL it's not only planar, but also invalid perspective version of the projection transform.
What's the actual result?
Under OpenGL the view is not only planar, but also invalid perspective version of the projection transform.
Bug report
Environment
Win 10 (x64) / Visual Studio 2017 / OpenGL 3.x
Steps to reproduce the issue
1) Specify OpenGL mode in settings.cfg. 2) Run the application with COrthoCamera.
What's the expected result?
An orthographic projection should create feel of 2D planar view, but under OpenGL it's not only planar, but also invalid perspective version of the projection transform.
What's the actual result?
Under OpenGL the view is not only planar, but also invalid perspective version of the projection transform.