Closed bnoazx005 closed 3 years ago
DefaultShader.shader doesn't work correctly under GL mode. It seems that invalid vertex declaration is bound to pipeline by some reason.
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M in GL3.x mode
The result should be the same under D3D11 and GL contexts
The picture under GL mode looks like there is no texture mapping there.
Fixed in a9f54a2
Bug report
DefaultShader.shader doesn't work correctly under GL mode. It seems that invalid vertex declaration is bound to pipeline by some reason.
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M in GL3.x mode
Steps to reproduce the issue
What's the expected result?
The result should be the same under D3D11 and GL contexts
What's the actual result?
The picture under GL mode looks like there is no texture mapping there.