For now selection mode doesn't work under GL mode because of COGLRenderTarget::Blit method isn't implemented in correct manner. In this version it would be enough just to add this feature in pretty naive way.
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4.x / NVidia GTX 860M in GL3.x mode
Bug report
For now selection mode doesn't work under GL mode because of COGLRenderTarget::Blit method isn't implemented in correct manner. In this version it would be enough just to add this feature in pretty naive way.
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4.x / NVidia GTX 860M in GL3.x mode