#### What's the expected result?
1. mJoints should be parsed correctly as "mJoints" but not "mJoints[MAX_JOINTS_COUNT]"
2. The size of the buffer should be extracted correctly, including padding
#### What's the actual result?
mJoints[256] uniform is provided instead of mJoints one. The buffer also has incorrect size.
Bug report
When the engine tries to compile shader with arrays as uniforms the metadata extractor fails its work
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M in d3d11 mode
Steps to reproduce the issue
CBUFFER_SECTION(SkinningData) float4x4 mJoints[MAX_JOINTS_COUNT]; uint mUsedJointsCount; CBUFFER_ENDSECTION