Closed bnoazx005 closed 2 years ago
IDebugUtility::DrawSphere draws all spheres at (0;0;0) position no matter on input origin point.
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M
All spheres should be drawn at the point which was specified at invocation place.
All spheres are drawn at zero origin of the game world
Bug report
IDebugUtility::DrawSphere draws all spheres at (0;0;0) position no matter on input origin point.
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M
Steps to reproduce the issue
What's the expected result?
All spheres should be drawn at the point which was specified at invocation place.
What's the actual result?
All spheres are drawn at zero origin of the game world