bnoazx005 / TDEngine2

TDEngine2 is a cross-platform game engine
Apache License 2.0
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[Bug] IDebugUtility::DrawSphere draws all spheres at (0;0;0) position #65

Closed bnoazx005 closed 2 years ago

bnoazx005 commented 3 years ago

Bug report

IDebugUtility::DrawSphere draws all spheres at (0;0;0) position no matter on input origin point.

Environment

Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M

Steps to reproduce the issue

  1. Make a few calls of IDebugUtility::DrawSphere with different first arguments

What's the expected result?

All spheres should be drawn at the point which was specified at invocation place.

What's the actual result?

All spheres are drawn at zero origin of the game world