Closed bnoazx005 closed 3 years ago
For the given matrix
-0.00119 | 0.020798 | 0.002501 | 0.557742 0.000543 | -0.002474 | 0.020828 | -0.37197 -0.020941 | -0.001246 | 0.000398 | -0.154284 0 | 0 | 0 | 1
TMatrix4::Inverse returns zero one
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M
1, Invoke TMatrix4::Inverse for the matrix above
The result looks like the following
-2.7030233485703787 | 1.2335401999704172 | -47.567622839721947992 | -5.3724935255423248 47.243594390800585992 | -5.61886592984538721 | -2.83037684565965057 | -28.87646824389424264 5.6821775591086213437 | 47.312709494957680793 | 0.90392101429839841802 | 14.56918002443706194 0 | 0 | 0 | 1
A matrix with all zeros
Fixed in 2ccf591eb72164ac33a44020afd968286bf97eab
Bug report
For the given matrix
TMatrix4::Inverse returns zero one
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4 / NVidia GTX 860M
Steps to reproduce the issue
1, Invoke TMatrix4::Inverse for the matrix above
What's the expected result?
The result looks like the following
What's the actual result?
A matrix with all zeros