The engine should support skinned meshes that can be animated using existing animation system. For now we've already implemented a new utility tde2_mesh_converter based on Assimp library that can process skinned meshes. But a few issues should be fixed.
Description
The engine should support skinned meshes that can be animated using existing animation system. For now we've already implemented a new utility tde2_mesh_converter based on Assimp library that can process skinned meshes. But a few issues should be fixed.