Closed bnoazx005 closed 3 years ago
Skinned meshes causes crashes when engine's application is run under RenderDoc
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4.x / NVidia GTX 860M / D3D11 graphics context
The application should run under RenderDoc without crashes
The application crashes when is run under RenderDoc
Bug report
Skinned meshes causes crashes when engine's application is run under RenderDoc
Environment
Win 10 (x64) / Visual Studio 2017 / TDEngine2-v0.4.x / NVidia GTX 860M / D3D11 graphics context
Steps to reproduce the issue
What's the expected result?
The application should run under RenderDoc without crashes
What's the actual result?
The application crashes when is run under RenderDoc