bnoazx005 / TDEngine2

TDEngine2 is a cross-platform game engine
Apache License 2.0
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[Bug] Access violation reading location 0x0000000000000000 when a new entity is created and static mesh container's added. #86

Closed bnoazx005 closed 2 years ago

bnoazx005 commented 2 years ago

Bug report

Access violation reading location 0x0000000000000000 is thrown when a user creates a new entity and adds StaticMeshContainer to it.

Environment

Win 10 x64 / Visual Studio 2022 / TDEngine2-v0.6.x / NVidia RTX 3070 Super

Steps to reproduce the issue

  1. Run any application and open a developer's menu
  2. Open the level editor
  3. Create a new entity in level's hierarchy
  4. Add StaticMeshContainer component via AddComponent button

What's the expected result?

A new component of StaticMeshContainer type is added

What's the actual result?

Access violation reading location 0x0000000000000000 in CResourceManager::Load