Components of type StaticMeshContainer are incorrectly deserialized. Their sub-mesh's identifier field contains incorrect value which equals to "\n" instead of an empty string.
Environment
Win 10 x64 / Visual Studio 2022 / TDEngine2-v0.6.x / NVidia RTX 3070 Super
Steps to reproduce the issue
Try to load some scene with some entity that StaticMeshContainer component is attached to
What's the expected result?
Empty sub-mesh should be parsed and recognized correctly. No errors happen during editing the entity
What's the actual result?
The mesh isn't displayed. When you try to edit the entity assert is raised in vector's implementation
Bug report
Components of type StaticMeshContainer are incorrectly deserialized. Their sub-mesh's identifier field contains incorrect value which equals to "\n" instead of an empty string.
Environment
Win 10 x64 / Visual Studio 2022 / TDEngine2-v0.6.x / NVidia RTX 3070 Super
Steps to reproduce the issue
What's the expected result?
Empty sub-mesh should be parsed and recognized correctly. No errors happen during editing the entity
What's the actual result?
The mesh isn't displayed. When you try to edit the entity assert is raised in vector's implementation