Closed dibli-goost closed 1 year ago
This is a limitation on GPUs in general, shaders can't render to more than 8 targets.
I've updated Malt so it's not possible to create more outputs than what can be used.
Log file was massive, like 84MB , kept repeating the same bit over again, trimmed it down so that I could upload it.
There's a feature in place to avoid logging the same message more than once, however, if there's any scene update the addresses of the objects will change so the message will not be exactly the same. I'm not sure how to avoid this without ending up not logging relevant errors.
Malt version
Node Groups
Blender version
Blender 3.4.1
OS
Windows 10
Hardware info
AMD Ryzen Threadripper 1920x 12-Core Processor, 3950 Mhz, 24 Logical Processors | 32GB RAM | Radeon RX 570 Series
Issue description and reproduction steps
Once the number of Custom Outputs on the Main Pass exceeds 8 outputs this error is returned:
Scene refuses to render until the number of outputs is reduced to 8 or below.
Log file was massive, like 84MB , kept repeating the same bit over again, trimmed it down so that I could upload it.
Attachments
Custom Output Bug.zip malt 2023-02-26(23-05).log