bntjah / lancache

Improve download speeds and reduce strain on your Internet connection at LAN parties. Locally cache game installs and updates from the largest distributors: Steam, RIOT, Blizard, Hirez, Origin, Sony, Microsoft, Tera, GOG, ArenaNetworks, WarGaming, and Uplay. Super easy to setup with auto installer script!
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Querying Info #48

Closed TestCandidate closed 6 years ago

TestCandidate commented 7 years ago

Is this still working?

I heard that lancache is having issues especially with league of legends. once an update is cached, other players can no longer connect to the league launcher.

I haven't tested myself. but I'd like to know if this repo is still maintained and if there are any issues that you are aware off that could cause any problems ?

Thanks

bntjah commented 7 years ago

Hi Testcandidate haven't tested it yet; as this is usually updated / tested a month or so before a lan we host. Or upon receiving notice of something not working; so if I find the time I will try and test the League and post my findings here.

But usually there is always someone here trying to help out

TestCandidate commented 7 years ago

alright. I'm gonna try and test myself as well and report back.

But it's good to know that the repo is still being maintained.

TestCandidate commented 7 years ago

PS : would using Ubuntu 14 make any difference? or it has to be Debian ?

bntjah commented 7 years ago

I had bad experience with Ubuntu 14.* so hence using Debian as they're packages seems to be less experimental ;-)

TestCandidate commented 7 years ago

Noted.

I'm gonna go ahead and test on Debian then. this way I'll have the best possible scenario.

Thanks.

nexusofdoom commented 7 years ago

Looks like it's working will need to test again once the download finish

On Jul 28, 2017 8:37 AM, "TestCandidate" notifications@github.com wrote:

Is this still working?

I heard that lancache is having issues especially with league of legends. once an update is cached, other players can no longer connect to the league launcher.

I haven't tested myself. but I'd like to know if this repo is still maintained and if there are any issues that you are aware off that could cause any problems ?

Thanks

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TestCandidate commented 7 years ago

@nexusofdoom thanks for the feedback.

Can you please explain the testing scenario?

As far as I know of, it works for a single user, but when there are cache data, for some reason, other users are not able to login anymore (the launcher wouldn't launch anymore. until the DNS (cache server) is removed.

I'll test it too.

TestCandidate commented 7 years ago

I'm back to confirm the issue.

although what's dazzling me is the different behavior it does over different tries.

at the moment, I launch the launcher, it shows the league logo and straightly disappear leaving no logs in the league logs folder.

whenever I remove the DNS IP from the network settings, the game works again. can't seem to figure out the issue

nexusofdoom commented 7 years ago

this weekend did a fresh os install on two computer and install lol it downloaded from cache and I was able to login and play on both system. no issues on my setup.

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On Tue, Aug 1, 2017 at 1:13 PM, TestCandidate notifications@github.com wrote:

I'm back to confirm the issue.

although what's dazzling me is the different behavior it does over different tries.

at the moment, I launch the launcher, it shows the league logo and straightly disappear leaving no logs in the league logs folder.

whenever I remove the DNS IP from the network settings, the game works again. can't seem to figure out the issue

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TestCandidate commented 7 years ago

weird. any idea on how to troubleshoot this to try and guess what's happening ?

I used the lc-installer on a clean debian Jessie. steam seam to be working fine.

I tried copying a new clean installation of league. worked for a bit - then got the same issue when another computer started using it.

and whenever I remove the server ip from dns config, it works again normally.

TestCandidate commented 7 years ago

Update:

after many tries, now I get this error:

image

I checked the RAD logs and found the following, most probably the reason it's failing:

(   USER)[21:29:51.490] RADS::UserKernel::Application::Run: Riot Application Distribution System (c) 2010 Riot Games (version 1.0.0.228)
(   USER)[21:29:51.490] RADS::UserKernel::Application::Run: Running at 21:29:51 on 08/01/2017
(  DEBUG)[21:29:51.490] RADS::UserKernel::Application::Run: Command line: "updateandrun lol_launcher LoLLauncher.exe"
(  DEBUG)[21:29:51.490] RADS::UserKernel::Application::SelfUpdate: Executed from root folder with correct name, not an update.
(  DEBUG)[21:29:51.491] RADS::Common::HTTPConnection::HTTPConnection: (http://l3cdn.riotgames.com)
(  DEBUG)[21:29:51.491] RADS::Common::HTTPConnection::Connect: (http://l3cdn.riotgames.com)
(  DEBUG)[21:29:51.491] RADS::Common::HTTPConnection::GetFile: ("/releases/live/system/rads_user_kernel.exe.version", "C:/Games/Riot Games/Riot/League of Legends/RADS/temp\TMPB64D.tmp", RETRY, 0x00000000)
(  ERROR)[21:29:51.501] RADS::UserKernel::`anonymous-namespace'::ParseVersionFile: Invalid version.
(  ERROR)[21:29:51.501] RADS::UserKernel::Application::SelfUpdate: Failed parse the downloaded version file.
(  DEBUG)[21:29:51.501] RADS::Common::HTTPConnection::Disconnect: ()
(  ERROR)[21:29:51.501] RADS::UserKernel::Application::Run: SelfUpdate failed.
(  DEBUG)[21:29:51.515] RADS::User::ManagedFileHelper::Release: 
(  DEBUG)[21:29:51.515] RADS::UserKernel::Application::Run: Returning 0x80004005
(  DEBUG)[21:29:51.515] RADS::Common::ErrorMessageMap::ErrorMessageMap: locale: en_us
(   USER)[21:29:51.515] WinMain: Unspecified error occurred. Please check the logs for more information.
TestCandidate commented 7 years ago

on another note, if I run: rm -R /srv/lancache/data/riot/*

the game works again. until there's data, then it stops working :/ weird

nexusofdoom commented 7 years ago

is there a issue with the storage location on the server ? permissions ?

4 drwxr-xr-x 17 lancache lancache 4096 Jun 18 16:54 . 4 drwxr-xr-x 4 lancache lancache 4096 Jun 18 16:54 .. 4 drwxr-xr-x 258 lancache lancache 4096 Jun 24 16:17 arenanetworks 4 drwxr-xr-x 258 lancache lancache 4096 Jul 1 15:41 blizzard 4 drwxr-xr-x 2 lancache lancache 4096 Jun 18 16:54 gog 4 drwxr-xr-x 2 lancache lancache 4096 Jun 18 16:54 hirez 4 drwxr-xr-x 2 lancache lancache 4096 Jun 18 16:54 installs 4 drwxr-xr-x 258 lancache lancache 4096 Jun 24 16:25 microsoft 4 drwxr-xr-x 258 lancache lancache 4096 Jul 23 02:27 origin 4 drwxr-xr-x 258 lancache lancache 4096 Jul 8 18:59 other 4 drwxr-xr-x 258 lancache lancache 4096 Jul 23 10:47 riot 4 drwxr-xr-x 2 lancache lancache 4096 Jun 18 16:54 sony 4 drwxr-xr-x 258 lancache lancache 4096 Jun 18 19:59 steam 4 drwxr-xr-x 48 lancache lancache 4096 Jul 23 10:44 tera 12 drwxr-xr-x 2 lancache lancache 12288 Aug 1 09:29 tmp 4 drwxr-xr-x 2 lancache lancache 4096 Jun 18 16:54 uplay 4 drwxr-xr-x 36 lancache lancache 4096 Jul 31 07:56 wargaming

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On Tue, Aug 1, 2017 at 1:30 PM, TestCandidate notifications@github.com wrote:

Update:

after many tries, now I get this error:

[image: image] https://user-images.githubusercontent.com/22873773/28840709-7f502d34-7700-11e7-90b9-61ac4f48e913.png

yet, still no logs...

I need to check what's going on on the server level. but i'm not sure where to start though is there any logs I should be checking there ?

I have a client updating now. once it's done, i'm gonna try to clear the cache and re-try on this pc.

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TestCandidate commented 7 years ago

I don't think so. Here's a screenshot

image

TestCandidate commented 7 years ago

Added chmod -R 777 /srv/lancache/data/ still with the same dilemma. this seem to be my problem:

( DEBUG)[21:29:51.491] RADS::Common::HTTPConnection::GetFile: ("/releases/live/system/rads_user_kernel.exe.version", "C:/Games/Riot Games/Riot/League of Legends/RADS/temp\TMPB64D.tmp", RETRY, 0x00000000)

bntjah commented 7 years ago

@v3n did you happen to see any update that might have caused this? I've seen this on our lan last year to but haven't been able to reproduce and apparently @TestCandidate is able to reproduce this problem...

TestCandidate commented 7 years ago

I'm going to try something that I'm not sure of. seem related to Unbound. I think we only need l3cdn.riotgames.com Correct me if I'm wrong but for riot, I don't think we need the others. maybe this could help solve the issue, eliminating the problem. or at least tighten the scope.

I'll let you guys know after some tests.

bntjah commented 7 years ago

Seems weird that this is related for Unbound as at our last event I had the same error but using Bind... I only switched to unbound after the event

TestCandidate commented 7 years ago

Excuse my ambiguity. I didn't mean related to unbound itself. but i meant the configuration of unbound. we have more hosts pointing locally than we need for caching.

i believe we only need the l3cdn.riotgames.com record i still don't have any test results tho. I'll let you guys know

bntjah commented 7 years ago

@TestCandidate I will test this is as well; since I'm currently rebuilding everything to test the range cache and trying to write down how to correctly use it...

TestCandidate commented 7 years ago

That would be awesome.

The game has currently no issues. but I'm waiting for updates at the moment to see what would happen.

on the other hand, I faced some similar issues with overwatch. i added the header proxy_hide_header Etag; on nginx's config for blizzard (after comparing current conf with multiplay's one). not sure if it's a good idea tho. but I'll see how it goes. this way it get more fresh files i suppose instead of only checking for changes. this is probably a completely different thing anyway.

let me know how it goes and if there's anything I could help with.

bntjah commented 7 years ago

My current updates / tests / changes can be followed in the range_cache branch as I'm trying out the range cache that multiplay released so it might be that the proxy_hide_header is used with the range cache...

Will be interesting to see how I can pipe questions the patch uses in the installer. But those issues will be for when I get it working :-)

TestCandidate commented 7 years ago

proxy_hide_header doesn't seem related to range or slicing. but yes. let's see where range_cache takes us.

v3n commented 7 years ago

Hey guys,

Not aware of anything on our side that would have changed around this (UserKernel.exe is actually deprecated with the release of the League client update and we haven't actually made changes to it in years).

This is most likely a CDN issue, what are the contents of /releases/live/system/rads_user_kernel.exe.version?

One workaround would be to ignore the cache-control header for that file and force it to no-cache if that file is getting corrupted for some reason.

Cheers, Jonathan Howard // @v3n // summoner: Riot Venia

bntjah commented 7 years ago

@v3n thanks for the heads up; I will try your workaround and get back to you. Might be something we did wrong as you said but I just wanted to make sure that from your end nothing really changed. And again thanks for taking the time to respond! 👍

v3n commented 7 years ago

Are you guys using SSL from the cache to the CDN? After thinking about it, it's possible that someone's modifying that file in-transit (which is why we introduced SSL in the first place).

nexusofdoom commented 7 years ago

For my weekly lans we have no issues with lol

On Aug 25, 2017 1:33 AM, "Jonathan Howard" notifications@github.com wrote:

Are you guys using SSL from the cache to the CDN? After thinking about it, it's possible that someone's modifying that file in-transit (which is why we introduced SSL in the first place).

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bntjah commented 7 years ago

@v3n LOL seems to behave as it should; so no problem exists so far. I just have to check cache-control option you defined

TestCandidate commented 6 years ago

I'm gonna close this issue for now and re-setup. If I face the same problem, I"LL BE BACK lol.