bo0tzz / CustomStartDeck

Customize your starting orbs and relics
2 stars 6 forks source link

when i use relic, black screen in start game #9

Closed barbaops closed 2 years ago

barbaops commented 2 years ago

Whenever I try to put a relic when starting the game the screen turns black (post home screen)

Follow e.g.:


`## Settings file was created by plugin CustomStartDeck v1.4.4
## Plugin GUID: me.bo0tzz.peglin.CustomStartDeck

[CustomDeck]

## What relics to start every run with
# Setting type: String
# Default value: 
Relics = UNPOPPABLE_PEGS, ADDITIONAL_BOMB_DAMAGE

## What orbs to start every run with
# Setting type: String
# Default value: StoneOrb-Lvl1, StoneOrb-Lvl1, StoneOrb-Lvl1, Daggorb-Lvl1
Orbs = Matryoshka-Lvl3, LightningBall-Lvl3, StoneOrb-Lvl3, StoneOrb-Lvl3, StoneOrb-Lvl3, StoneOrb-Lvl3, StoneOrb-Lvl3

# Setting type: Boolean
# Default value: false
Print all available relics and orbs = true

`

All terminal output


[Message:   BepInEx] BepInEx 5.4.19.0 - Peglin (13/06/2022 17:16:20)
[Info   :   BepInEx] Running under Unity v2019.4.31.12409535
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 4 plugins to load
[Info   :   BepInEx] Loading [Relic Lib 2.0.1]
[Info   : Unity Log] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
[Info   :   BepInEx] Loading [CustomStartDeck 1.4.4]
[Info   : Unity Log] Available orbs:
[Info   : Unity Log] Allorbnothing-Lvl1
[Info   : Unity Log] Allorbnothing-Lvl2
[Info   : Unity Log] Allorbnothing-Lvl3
[Info   : Unity Log] BlindOrb-Lvl1
[Info   : Unity Log] BlindOrb-Lvl2
[Info   : Unity Log] BlindOrb-Lvl3
[Info   : Unity Log] Bob-Orb-Lvl1
[Info   : Unity Log] Bob-Orb-Lvl2
[Info   : Unity Log] Bob-Orb-Lvl3
[Info   : Unity Log] Bouldorb-Lvl1
[Info   : Unity Log] Bouldorb-Lvl2
[Info   : Unity Log] Bouldorb-Lvl3
[Info   : Unity Log] BrambleBall-Lv1
[Info   : Unity Log] BrambleBall-Lv2
[Info   : Unity Log] BrambleBall-Lv3
[Info   : Unity Log] BuffOrb-Lvl1
[Info   : Unity Log] BuffOrb-Lvl2
[Info   : Unity Log] BuffOrb-Lvl3
[Info   : Unity Log] Daggorb-Lvl1
[Info   : Unity Log] Daggorb-Lvl2
[Info   : Unity Log] Daggorb-Lvl3
[Info   : Unity Log] DebuffOrb-Lvl1
[Info   : Unity Log] DebuffOrb-Lvl2
[Info   : Unity Log] DebuffOrb-Lvl3
[Info   : Unity Log] DisplayPrefab
[Info   : Unity Log] Doctorb-Lvl1
[Info   : Unity Log] Doctorb-Lvl2
[Info   : Unity Log] Doctorb-Lvl3
[Info   : Unity Log] Echorb-Lvl1
[Info   : Unity Log] Echorb-Lvl2
[Info   : Unity Log] Echorb-Lvl3
[Info   : Unity Log] Egg-Lvl1
[Info   : Unity Log] Extraorbinary-Lvl1
[Info   : Unity Log] Extraorbinary-Lvl2
[Info   : Unity Log] Extraorbinary-Lvl3
[Info   : Unity Log] FireBall-Lvl1
[Info   : Unity Log] FireBall-Lvl2
[Info   : Unity Log] FireBall-Lvl3
[Info   : Unity Log] GhostOrb-Lvl1
[Info   : Unity Log] GhostOrb-Lvl2
[Info   : Unity Log] GhostOrb-Lvl3
[Info   : Unity Log] IceBall-Lvl1
[Info   : Unity Log] IceBall-Lvl2
[Info   : Unity Log] IceBall-Lvl3
[Info   : Unity Log] LightningBall-Lvl1
[Info   : Unity Log] LightningBall-Lvl2
[Info   : Unity Log] LightningBall-Lvl3
[Info   : Unity Log] Matryoshka-Lvl1
[Info   : Unity Log] Matryoshka-Lvl2
[Info   : Unity Log] Matryoshka-Lvl3
[Info   : Unity Log] Memorb-Lvl1
[Info   : Unity Log] Memorb-Lvl2
[Info   : Unity Log] Memorb-Lvl3
[Info   : Unity Log] Mirrorb-Lvl1
[Info   : Unity Log] NavigationOrb
[Info   : Unity Log] Orb
[Info   : Unity Log] Orb Variant
[Info   : Unity Log] Orbelisk-Lvl1
[Info   : Unity Log] Orbelisk-Lvl2
[Info   : Unity Log] Orbelisk-Lvl3
[Info   : Unity Log] Orboros-Lvl1
[Info   : Unity Log] Orboros-Lvl2
[Info   : Unity Log] Orboros-Lvl3
[Info   : Unity Log] Orbsium-Lvl1
[Info   : Unity Log] Orbsium-Lvl2
[Info   : Unity Log] Orbsium-Lvl3
[Info   : Unity Log] Oreb-Lvl1
[Info   : Unity Log] Refreshorb-Lvl1
[Info   : Unity Log] Refreshorb-Lvl2
[Info   : Unity Log] Refreshorb-Lvl3
[Info   : Unity Log] Rubborb-Lvl1
[Info   : Unity Log] Rubborb-Lvl2
[Info   : Unity Log] Rubborb-Lvl3
[Info   : Unity Log] ShuffleOrb-Lvl1
[Info   : Unity Log] ShuffleOrb-Lvl2
[Info   : Unity Log] ShuffleOrb-Lvl3
[Info   : Unity Log] Splatorb-Lvl1
[Info   : Unity Log] Splatorb-Lvl2
[Info   : Unity Log] Splatorb-Lvl3
[Info   : Unity Log] StoneOrb-Lvl1
[Info   : Unity Log] StoneOrb-Lvl2
[Info   : Unity Log] StoneOrb-Lvl3
[Info   : Unity Log] VampireOrb-Lvl1
[Info   : Unity Log] VampireOrb-Lvl2
[Info   : Unity Log] VampireOrb-Lvl3
[Info   :CustomStartDeck] Plugin me.bo0tzz.peglin.CustomStartDeck is loaded!
[Info   :   BepInEx] Loading [EndlessPeglin 1.2.2]
[Info   :EndlessPeglin] EndlessPeglin mod loaded
[Info   :   BepInEx] Loading [PeglinCore 1.0.1]
[Info   :PeglinCore] Plugin peglin.core.Core is loaded!
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
Setting breakpad minidump AppID = 1296610
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198113705378 [API loaded no]
[Warning: Unity Log] AimSim Could not be created, pegboard is null!
[Info   : Unity Log] Language Source was up-to-date with Google Spreadsheet
[Info   : Unity Log] Available relics:
[Info   : Unity Log] A Ponta da Faca - LOW_HEALTH_GUARANTEED_CRIT
[Info   : Unity Log] Ambidestrionário - ADDITIONAL_DISCARD
[Info   : Unity Log] Anel da Indignação - DAMAGE_RETURN
[Info   : Unity Log] Anel do Reuso - ALL_ORBS_PERSIST
[Info   : Unity Log] Anel Enganoso - BOUNCERS_COUNT
[Info   : Unity Log] Bandana Refrescante - ADDITIONAL_REFRESH1
[Info   : Unity Log] Bife Bem Passado - HEAL_ON_RELOAD
[Info   : Unity Log] Biscoito - HEAL_ON_REFRESH_POTION
[Info   : Unity Log] Bombamuleto - DOUBLE_BOMBS_ON_MAP
[Info   : Unity Log] Bombastão - ADDITIONAL_STARTING_BOMBS
[Info   : Unity Log] Botão da Sorte - ADDITIONAL_CRIT1
[Info   : Unity Log] Câmara de Eco - ALL_ATTACKS_ECHO
[Info   : Unity Log] Casco da Matrioska - MATRYOSHKA
[Info   : Unity Log] Catalisador Melhorado - ADDITIONAL_BOMB_DAMAGE
[Info   : Unity Log] Chifre de Unicórnio? - LONGER_AIMER
[Info   : Unity Log] Colar Fajuto - WALL_BOUNCES_COUNT
[Info   : Unity Log] Coletor de Pólvora - SPAWN_BOMB_ON_PEG_HITS
[Info   : Unity Log] Convicção Selada - NO_DISCARD
[Info   : Unity Log] Coração Acelerando - ADDITIONAL_END_BATTLE_HEAL
[Info   : Unity Log] Críticos Refrescantes - CRIT_ALSO_REFRESH
[Info   : Unity Log] Estourando de Alegria - UNPOPPABLE_PEGS
[Info   : Unity Log] Ficha Manipulada - SLOT_MULTIPLIERS
[Info   : Unity Log] Flechas Arenosas - ATTACKS_DEAL_BLIND
[Info   : Unity Log] Frango de Parede - MAX_HEALTH_MEDIUM
[Info   : Unity Log] Garra Complexa - CRIT_BONUS_DMG
[Info   : Unity Log] Gema Infernal - LIFESTEAL_PEG_HITS
[Info   : Unity Log] Glorioso Angústianel - ALL_ORBS_BUFF
[Info   : Unity Log] Inveja Armada - DAMAGE_TARGETED_ON_HEAL
[Info   : Unity Log] Lâmina Básica - NON_CRIT_BONUS_DMG
[Info   : Unity Log] Lança-dor - BASIC_STONE_BONUS_DAMAGE
[Info   : Unity Log] Livro de Receitas do Alquimista - PEG_TO_BOMB
[Info   : Unity Log] Luvas de Jardinagem - DAMAGE_BONUS_PLANT_FLAT
[Info   : Unity Log] Manto Mental - DAMAGE_TARGETED_PEG_HITS
[Info   : Unity Log] Mão Boba - FLYING_HORIZONTAL_PIERCE
[Info   : Unity Log] Marrebatador - NORMAL_ATTACKS_OVERFLOW
[Info   : Unity Log] Máscara Amaldiçoada - CONFUSION_RELIC
[Info   : Unity Log] Meteorito Bombástico  - BOMB_FORCE_ALWAYS
[Info   : Unity Log] Milho Estourante - HEAL_ON_PEG_HITS
[Info   : Unity Log] Mistura Estranha - POTION_PEGS_COUNT
[Info   : Unity Log] Moeda da Sorte - ADDITIONAL_CRIT2
[Info   : Unity Log] O Bolo - MAX_HEALTH_LARGE
[Info   : Unity Log] O Olho da Tartaruga - ADDITIONAL_ORB_RELIC_OPTIONS
[Info   : Unity Log] Orbe de Distração - FREE_RELOAD
[Info   : Unity Log] Pacto Monstruoso - LOW_HEALTH_INCREASED_DAMAGE
[Info   : Unity Log] Pavio Curto - BOMBS_ONE_HIT
[Info   : Unity Log] Pegnetismo - PEG_MAGNET
[Info   : Unity Log] Pólvora Melhorada - BOMB_SPLASH
[Info   : Unity Log] Ponche Refrescante - REFRESH_PEGS_SPLASH
[Info   : Unity Log] Power Glove - INCREASE_STRENGTH_SMALL
[Info   : Unity Log] Presentinho Tático - SHUFFLE_REFRESH_PEG
[Info   : Unity Log] Queijo Barato - DAMAGE_ENEMIES_ON_RELOAD
[Info   : Unity Log] Reagente Aperfeiçoado - ADDITIONAL_BOMB_DAMAGE2
[Info   : Unity Log] Rebombinador - BOMBS_RESPAWN
[Info   : Unity Log] Refrescudo - REFRESH_BOARD_ON_RELOAD
[Info   : Unity Log] Relógio De Bolso - INFLIGHT_DAMAGE
[Info   : Unity Log] Remendaga - REFRESH_BOARD_ON_ENEMY_KILLED
[Info   : Unity Log] Reparo Destruidor - REFRESH_DAMAGES_PEG_COUNT
[Info   : Unity Log] Reparos Críticos - REFRESH_ALSO_CRIT
[Info   : Unity Log] Round Guard - NO_DAMAGE_ON_RELOAD
[Info   : Unity Log] Saco de Bombas Vitais - ALL_BOMBS_RIGGED
[Info   : Unity Log] Sacolinha de Pegs - ADDITIONAL_REFRESH2
[Info   : Unity Log] Saleiro - DAMAGE_BONUS_SLIME_FLAT
[Info   : Unity Log] Sino Halterado - STR_ON_RELOAD
[Info   : Unity Log] Substituto - PREVENT_FIRST_DAMAGE
[Info   : Unity Log] Super Botas - SUPER_BOOTS
[Info   : Unity Log] Uma Maçã Por Dia - MAX_HEALTH_SMALL
[Info   : Unity Log] Varinha do Poder Cranilimitado - DOUBLE_DAMAGE_HURT_ON_PEG
[Info   : Unity Log] Velocino de Criticomalo - CRITS_STACK
[Error  : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
PeglinRelicLib.Register.RelicRegister.GetCustomRelicEffect (System.String GUID) (at <d2331ec5d82c4a31863ff7abcfd78885>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
CustomStartDeck.RelicManagerPatch.Postfix (Relics.RelicManager __instance) (at <6ee04087864d420a8e5b76087dafe960>:0)
(wrapper dynamic-method) Relics.RelicManager.DMD<Relics.RelicManager::Reset>(Relics.RelicManager)
Relics.RelicManager.AttemptUseRelic (Relics.RelicEffect re) (at <97f1a1c3b5a242c6aee86fd4ed1f5526>:0)
RegularPeg.DoPegCollision (PachinkoBall pachinko, Peg+CollisionType cType) (at <97f1a1c3b5a242c6aee86fd4ed1f5526>:0)
RegularPeg.OnCollisionEnter2D (UnityEngine.Collision2D collision) (at <97f1a1c3b5a242c6aee86fd4ed1f5526>:0)
UnityEngine.PhysicsScene2D:Simulate(Single)
PredictionManager:FixedUpdate()

[Info   : Unity Log] Going endless!
[Info   : Unity Log] Skipping deck instantiate
[Info   : Unity Log] Available relics:
[Info   : Unity Log] A Ponta da Faca - LOW_HEALTH_GUARANTEED_CRIT
[Info   : Unity Log] Ambidestrionário - ADDITIONAL_DISCARD
[Info   : Unity Log] Anel da Indignação - DAMAGE_RETURN
[Info   : Unity Log] Anel do Reuso - ALL_ORBS_PERSIST
[Info   : Unity Log] Anel Enganoso - BOUNCERS_COUNT
[Info   : Unity Log] Bandana Refrescante - ADDITIONAL_REFRESH1
[Info   : Unity Log] Bife Bem Passado - HEAL_ON_RELOAD
[Info   : Unity Log] Biscoito - HEAL_ON_REFRESH_POTION
[Info   : Unity Log] Bombamuleto - DOUBLE_BOMBS_ON_MAP
[Info   : Unity Log] Bombastão - ADDITIONAL_STARTING_BOMBS
[Info   : Unity Log] Botão da Sorte - ADDITIONAL_CRIT1
[Info   : Unity Log] Câmara de Eco - ALL_ATTACKS_ECHO
[Info   : Unity Log] Casco da Matrioska - MATRYOSHKA
[Info   : Unity Log] Catalisador Melhorado - ADDITIONAL_BOMB_DAMAGE
[Info   : Unity Log] Chifre de Unicórnio? - LONGER_AIMER
[Info   : Unity Log] Colar Fajuto - WALL_BOUNCES_COUNT
[Info   : Unity Log] Coletor de Pólvora - SPAWN_BOMB_ON_PEG_HITS
[Info   : Unity Log] Convicção Selada - NO_DISCARD
[Info   : Unity Log] Coração Acelerando - ADDITIONAL_END_BATTLE_HEAL
[Info   : Unity Log] Críticos Refrescantes - CRIT_ALSO_REFRESH
[Info   : Unity Log] Estourando de Alegria - UNPOPPABLE_PEGS
[Info   : Unity Log] Ficha Manipulada - SLOT_MULTIPLIERS
[Info   : Unity Log] Flechas Arenosas - ATTACKS_DEAL_BLIND
[Info   : Unity Log] Frango de Parede - MAX_HEALTH_MEDIUM
[Info   : Unity Log] Garra Complexa - CRIT_BONUS_DMG
[Info   : Unity Log] Gema Infernal - LIFESTEAL_PEG_HITS
[Info   : Unity Log] Glorioso Angústianel - ALL_ORBS_BUFF
[Info   : Unity Log] Inveja Armada - DAMAGE_TARGETED_ON_HEAL
[Info   : Unity Log] Lâmina Básica - NON_CRIT_BONUS_DMG
[Info   : Unity Log] Lança-dor - BASIC_STONE_BONUS_DAMAGE
[Info   : Unity Log] Livro de Receitas do Alquimista - PEG_TO_BOMB
[Info   : Unity Log] Luvas de Jardinagem - DAMAGE_BONUS_PLANT_FLAT
[Info   : Unity Log] Manto Mental - DAMAGE_TARGETED_PEG_HITS
[Info   : Unity Log] Mão Boba - FLYING_HORIZONTAL_PIERCE
[Info   : Unity Log] Marrebatador - NORMAL_ATTACKS_OVERFLOW
[Info   : Unity Log] Máscara Amaldiçoada - CONFUSION_RELIC
[Info   : Unity Log] Meteorito Bombástico  - BOMB_FORCE_ALWAYS
[Info   : Unity Log] Milho Estourante - HEAL_ON_PEG_HITS
[Info   : Unity Log] Mistura Estranha - POTION_PEGS_COUNT
[Info   : Unity Log] Moeda da Sorte - ADDITIONAL_CRIT2
[Info   : Unity Log] O Bolo - MAX_HEALTH_LARGE
[Info   : Unity Log] O Olho da Tartaruga - ADDITIONAL_ORB_RELIC_OPTIONS
[Info   : Unity Log] Orbe de Distração - FREE_RELOAD
[Info   : Unity Log] Pacto Monstruoso - LOW_HEALTH_INCREASED_DAMAGE
[Info   : Unity Log] Pavio Curto - BOMBS_ONE_HIT
[Info   : Unity Log] Pegnetismo - PEG_MAGNET
[Info   : Unity Log] Pólvora Melhorada - BOMB_SPLASH
[Info   : Unity Log] Ponche Refrescante - REFRESH_PEGS_SPLASH
[Info   : Unity Log] Power Glove - INCREASE_STRENGTH_SMALL
[Info   : Unity Log] Presentinho Tático - SHUFFLE_REFRESH_PEG
[Info   : Unity Log] Queijo Barato - DAMAGE_ENEMIES_ON_RELOAD
[Info   : Unity Log] Reagente Aperfeiçoado - ADDITIONAL_BOMB_DAMAGE2
[Info   : Unity Log] Rebombinador - BOMBS_RESPAWN
[Info   : Unity Log] Refrescudo - REFRESH_BOARD_ON_RELOAD
[Info   : Unity Log] Relógio De Bolso - INFLIGHT_DAMAGE
[Info   : Unity Log] Remendaga - REFRESH_BOARD_ON_ENEMY_KILLED
[Info   : Unity Log] Reparo Destruidor - REFRESH_DAMAGES_PEG_COUNT
[Info   : Unity Log] Reparos Críticos - REFRESH_ALSO_CRIT
[Info   : Unity Log] Round Guard - NO_DAMAGE_ON_RELOAD
[Info   : Unity Log] Saco de Bombas Vitais - ALL_BOMBS_RIGGED
[Info   : Unity Log] Sacolinha de Pegs - ADDITIONAL_REFRESH2
[Info   : Unity Log] Saleiro - DAMAGE_BONUS_SLIME_FLAT
[Info   : Unity Log] Sino Halterado - STR_ON_RELOAD
[Info   : Unity Log] Substituto - PREVENT_FIRST_DAMAGE
[Info   : Unity Log] Super Botas - SUPER_BOOTS
[Info   : Unity Log] Uma Maçã Por Dia - MAX_HEALTH_SMALL
[Info   : Unity Log] Varinha do Poder Cranilimitado - DOUBLE_DAMAGE_HURT_ON_PEG
[Info   : Unity Log] Velocino de Criticomalo - CRITS_STACK
[Error  : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
PeglinRelicLib.Register.RelicRegister.GetCustomRelicEffect (System.String GUID) (at <d2331ec5d82c4a31863ff7abcfd78885>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
CustomStartDeck.RelicManagerPatch.Postfix (Relics.RelicManager __instance) (at <6ee04087864d420a8e5b76087dafe960>:0)
(wrapper dynamic-method) Relics.RelicManager.DMD<Relics.RelicManager::Reset>(Relics.RelicManager)
(wrapper dynamic-method) GameInit.DMD<GameInit::Start>(GameInit)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameInit.ChooseRelic (System.Int32 chosenIndex) (at <97f1a1c3b5a242c6aee86fd4ed1f5526>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.UI.Button.Press () (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameInit.ChooseRelic (System.Int32 chosenIndex) (at <97f1a1c3b5a242c6aee86fd4ed1f5526>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.UI.Button.Press () (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <560000fcce9149f58d224e59327616a1>:0)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()
bo0tzz commented 2 years ago

This is a bug in RelicLib. Try disabling that mod for now.

crazyjackel commented 2 years ago

I have submitted a pull request to solve this. #11