Closed Romangelo closed 2 years ago
This is my d3dx settings:
analyse_frame = no_modifiers VK_F8 analyse_options = dump_tex dump_rt dump_vb dump_ib dump_depth dump_cb dds
Do I need to set anything else?
Based on the presence of the second log file the game is using multi-threaded rendering, so you need to add one of these options:
; Experimental Deferred Context (multi-threaded rendering) Frame Analyis Support:
; deferred_ctx_immediate: Dumps resources from deferred contexts using the
; immediate context. Not suitable for dump_rt or other
; resources altered during the frame (by the GPU or CPU). May
; be ok for static unchanging resources, such as collecting HUD
; textures for filtering. Not thread safe - potential to crash.
; Recommended (not enforced) to use in conjunction with 'mono'.
; deferred_ctx_accurate: Delays dumping resources from deferred contexts
; until after the GPU has updated them. Copies of *all*
; resources being dumped are held in memory, so it may run out
; - try to restrict using this option to specific resources
; where it is needed - preferably via the "dump" command rather
; than the global analyse_options. Works with 'stereo'.
Everytime I do it, only text files were written.
log.txt log-0x00000000XXXXXX.txt ShaderUsage.txt
That's all.