Hello,
the 3dmigoto is no more working in VR with the new DCS beta 2.9 MT (multi threaded) version. as it is using WMR. The non MT version is still working with steamVR. It seems features like DLAA are only available with the MT (WMR) version.
I am using the injector, I tried different options.
The game is crashing before opening the screen.
If I'm using the 3.16 ( d3dx.ini modified to use injector) it crashed in 2D, if I'm using my mod it works in 2D but crash in VR (WMR).
I tried to use the d3dcompiler_47.dll provided for another issue, it did not change the issues.
I joined the d3dx.ini of the 3.16 and the d3dx.ini of my mod.
I do not have a d3d11_log.txt file created when my mod crash in VR mode,
Here is a comparison of log files with my mod when in 2D (working) and with the 3.16 in 2D (not working)
Hello, the 3dmigoto is no more working in VR with the new DCS beta 2.9 MT (multi threaded) version. as it is using WMR. The non MT version is still working with steamVR. It seems features like DLAA are only available with the MT (WMR) version. I am using the injector, I tried different options. The game is crashing before opening the screen. If I'm using the 3.16 ( d3dx.ini modified to use injector) it crashed in 2D, if I'm using my mod it works in 2D but crash in VR (WMR). I tried to use the d3dcompiler_47.dll provided for another issue, it did not change the issues. I joined the d3dx.ini of the 3.16 and the d3dx.ini of my mod. I do not have a d3d11_log.txt file created when my mod crash in VR mode, Here is a comparison of log files with my mod when in 2D (working) and with the 3.16 in 2D (not working)
d3dx.ini_3.16.txt
d3dx.ini_DCSMOD.txt