Open Neodark7 opened 2 years ago
Hey @Neodark7, I have the same issue. Did you find any good solutions?
Not really, for now we made a fork of the library, and we added some logic to the master onConnectionChange method to call a new flow method we created that handle game state changes when some player join or leave a match but it doesn't works really well..
I really don't understand how it's possible that such thing is not already implemented. Like nobody ever tought of handling this ? 🤷♂️ i still feel that i'm missing something here but it looks like there is no way to handle player leaving a match 🤦♂️
Hi ! i can't find any way to execute some logic when a players leaves a match.
I'd like to handle cases where a player leave a match (by closing it's browser for example). Right now i'm using Pusher which send webhooks to my api when a user quits the application, which handle calling the lobby leave endpoint (https://boardgame.io/documentation/#/api/Lobby?id=leaving-a-match) using the appropriate player ID and player credentials.
I have a custom players state in G to handle players score, position on the board, etc...
After a player leaves the match, i'd like to remove his state and remove him from the turn order to prevent other players being blocked.
But when a player has left the match (when his "isConnected" attribute is set to false) i can't find a way to execute some logic to do that.
Should i use a server middleware on the leave route to update the game state ? and how ? Or Is there a better solution to achieve that ?
Can someone guide me into doing this ?