Implemented end turn management and sigle line turn actions. This is managing also factions after the main action. Code is checking for the final dot in a move. This means end turn.
We should implement the client side accordingly:
new command are appended on the same line if same player
The dot at the end of a command is nice touch. I knew about the dot between commands in the same turn, but didn't think of using it at the very end of a line to signify the turn was ended.
Implemented end turn management and sigle line turn actions. This is managing also factions after the main action. Code is checking for the final dot in a move. This means end turn. We should implement the client side accordingly: