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boardgamers
/
gaia-engine
Javascript engine for project gaia
MIT License
13
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6
forks
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Ordered factions to get a visual hint during faction selection
#179
rzulian
closed
6 years ago
0
Implement temporary resources
#178
coyotte508
closed
6 years ago
1
Move all enums into individual files
#177
coyotte508
closed
3 years ago
0
Implement advship4
#176
coyotte508
closed
6 years ago
0
Make sure there can only be one trade token per planet
#174
coyotte508
closed
6 years ago
0
Limit the number of k gained with TechTile.Ship3 to 8
#173
coyotte508
closed
6 years ago
0
Implement cost for actions
#172
coyotte508
closed
6 years ago
0
Implement resources
#171
coyotte508
closed
6 years ago
0
Implement event conditions
#170
coyotte508
closed
6 years ago
0
Add research tracks
#169
coyotte508
closed
6 years ago
0
Add starting tech tile
#168
coyotte508
closed
6 years ago
0
Add extra tech pos (one free, two for the new research tracks)
#167
coyotte508
closed
6 years ago
0
Add new tech tiles
#166
coyotte508
closed
6 years ago
0
Get special federation with 4th spaceship on Trading Volume track
#165
coyotte508
closed
6 years ago
0
Implement "pick one of..." event operator
#164
coyotte508
closed
6 years ago
0
Interplanetary Spaceships in Gaia Project
#163
coyotte508
closed
3 years ago
0
PI: Itars doesn't have automatic 1pw?
#162
rzulian
closed
6 years ago
3
Adv tech with ts > 4vp gives too many points
#161
coyotte508
closed
6 years ago
0
Wrong federation for Ivits
#160
rzulian
closed
6 years ago
1
Improve Event log to get statistics
#159
rzulian
closed
3 years ago
3
Game gets really slow
#158
coyotte508
closed
6 years ago
1
reenable fedCheck for availableCommands
#157
rzulian
closed
6 years ago
0
noFedCheck option for replay
#156
rzulian
closed
6 years ago
0
Ivits form federation broken?
#155
bope1
closed
6 years ago
0
Itars when using gaia phase
#154
rzulian
closed
6 years ago
5
Fix space stations and gaiaformers to discount ts
#153
rzulian
closed
6 years ago
0
Ivits are not prompted for a federation
#152
rzulian
closed
6 years ago
7
Remove in priority events with matching source
#151
coyotte508
closed
6 years ago
0
Remove lodash as dependency
#150
coyotte508
closed
6 years ago
1
v.2.4.4
#149
rzulian
closed
6 years ago
0
fix Lantids PI income
#148
rzulian
closed
6 years ago
0
Change simple techs (nav, gaia, ...) to be tech-nav, tech-gaia... in advanced log
#147
coyotte508
closed
6 years ago
0
Fix available tech tiles
#146
rzulian
closed
6 years ago
0
Rotate implementation is not backward compatible
#145
rzulian
closed
6 years ago
2
Bug in turn order
#143
rzulian
closed
6 years ago
2
Possible bug in leeching
#142
rzulian
closed
6 years ago
6
fix resource order
#141
rzulian
closed
6 years ago
0
Possible balancing mechanisms
#140
coyotte508
closed
6 years ago
1
Taklons get an error when moving brainstone without income order
#139
coyotte508
closed
6 years ago
0
Lantids get wrong building value when forming federation
#138
coyotte508
closed
6 years ago
0
Advancing research doesn't prevent you going to last tile if someone else did
#137
coyotte508
closed
6 years ago
0
Bug when leeching twice
#136
coyotte508
closed
6 years ago
0
Change Taklons PI behavior
#135
coyotte508
closed
6 years ago
0
Add possibility to rotate the map?
#134
coyotte508
closed
6 years ago
0
Extra decline at the end of the game
#133
coyotte508
closed
6 years ago
0
Fix Neutral Player
#132
rzulian
closed
6 years ago
1
Use lodash-specific modules when needed, and native functions otherwise
#131
coyotte508
closed
6 years ago
0
Add basic AI
#130
coyotte508
closed
3 years ago
0
Command order
#129
rzulian
closed
6 years ago
0
Fix Ambas federation recap after PI-swap
#128
rzulian
closed
6 years ago
0
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