boardzilla / 7-wonders-duel

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Millitary points assigned to the opposite player #1

Open kigiri opened 9 months ago

kigiri commented 9 months ago

If we look here at the final millitary score, I've pushed for the +10 score: image

But in the final count, my adversary got the +10, making taking red cards actually penalize you. image

If we look on the wiki it's clarified:

Look at the combat pawn on the board. If it’s on your side, your opponent gets that many victory points. If it’s on your opponent’s side, you get that many victory points (whichever zone it’s in). https://board-games.fandom.com/wiki/7_Wonders:_Duel#End_of_Game_and_Score_Tabulation

Link to the session, not sure if usefull https://www.boardzilla.io/s/4d5f9yn6T1WFH.Rj

Might be this condition that is inverted: https://github.com/boardzilla/7-wonders-duel/blob/00f68a1ee1741a936cc0c859c44e37f1dc44c427/src/game/index.ts#L30-L34

kigiri commented 9 months ago

Here another source discussing this rule, where someone propose alternatives rules that would be actually like the one you did:

https://boardgamegeek.com/thread/2745383/military-scoring-if-military-victory-isnt-triggere