because that rotates about the x axis, the die face is "upside down" - which barely matters, but the pips are lit from the wrong angle, and adding box-shadow inset adds to the wrong corner. I think it would be better to rotate about y: (0,1,0, 180deg)
I suspect that changing this would require - or at least imply? - changing some code a hundred lines down describing the animations, but i haven't tracked down how those are used and ergo what they should be.
I'm not making a pull request because i haven't completely wrapped my head around what all needs doing, but in: game.scss
because that rotates about the x axis, the die face is "upside down" - which barely matters, but the pips are lit from the wrong angle, and adding box-shadow inset adds to the wrong corner. I think it would be better to rotate about y:
(0,1,0, 180deg)
I suspect that changing this would require - or at least imply? - changing some code a hundred lines down describing the animations, but i haven't tracked down how those are used and ergo what they should be.