Closed boaromayo closed 6 years ago
I've split the Item class into a UsableItem class for items that the player can use at will, and immediate effect items.
Managed to put in immediate effects for when the player touches the item. Also hooked up the item bag system, and organized the money system in any case I want to add in different kinds of stuff.
Reorganized the Item system as well to split it into usable items and powerups. Powerups activated when touched, usables can be taken by player and used anytime, provided there is enough space in the Player's bag.
Will close this issue for now. All I just need to do at this point is test it out in-game.
I need to find a way to get the effects of certain items, such as the Hourglass, which extends the time remaining in the dungeon, without affecting the usable items.