Open bobo38 opened 6 years ago
may interact with #16
hellbat and stimpack cannot use same key (hellion/hellbat with stim)
with commit ec7b799f77eefb4d352e7cc9e02ef3f47b2b0152, and updated list of unbounds in Nova mission pack: – Stim still broken (conflict with hellion => hellbat), not needed for Nova Mission pack: autocast – Battle cruiser loose Yamato gun RapidFire Space alternate (conflict with new universal decloak), situational usage you may think about not fixing it – Liberators loose Siege RapidFire Space alternate (conflict with new universal cloak), this one needs a fix, RapidFire lib siege is super useful
At this point you may consider put in place a .SC2Hotkeys dedicated to Nova Mission Pack and fix what/how you want. Keep a backup of your local copy of TheCore Lite .SC2Hotkeys
Any updates for this? Super stimpack and stimpack still unbound in Nova Mission Pack
Won't be fixed, as documented just before the removal of bug label and the addition of known_issue_with_workaround. Superstim pack is bound to Space through universal key and breaks Terran transformers key, we also have issues with for Battle cruisers and liberators that would be hard to fix without changing some multiplayer keys
Policy is to not break multiplayer to fix secondary contexts, I want to keep Space used in as many command card as possible in Multiplayer especially for critical abilities such as: Stim, mech transformer, cloak
Many unbounds: – Critical conflicts for multiplayer: hellbat / stim – EMP round: probably need to remove RapidFire alternate – Stone has many commands – Snipe Round needs to keep: precision and RapidFire alternates