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bobsomers
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haste
Haste is an accelerated ray tracer.
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Gamma correction
#22
bobsomers
closed
13 years ago
1
Lua shaders
#21
bobsomers
opened
13 years ago
0
Packet frustum optimizations
#20
bobsomers
opened
13 years ago
0
Lens simulation
#19
bobsomers
opened
13 years ago
0
Depth of field
#18
bobsomers
opened
13 years ago
0
Subframe rendering for motion blur
#17
bobsomers
opened
13 years ago
0
Stochastic and dispersive secondary rays
#16
bobsomers
opened
13 years ago
0
Thrustify the code base?
#15
bobsomers
opened
13 years ago
0
Make 32-bit safe
#14
bobsomers
opened
13 years ago
0
Rework build process
#13
bobsomers
closed
13 years ago
1
Mesh pseudo-objects
#12
bobsomers
opened
13 years ago
0
Animation
#11
bobsomers
opened
13 years ago
0
Indirect lighting
#10
bobsomers
opened
13 years ago
0
Secondary rays
#9
bobsomers
opened
13 years ago
0
Texture mapping
#8
bobsomers
opened
13 years ago
0
CPU renderer
#7
bobsomers
opened
13 years ago
0
Split intersection and shading
#6
bobsomers
opened
13 years ago
1
Bounding volume hierarchy
#5
bobsomers
opened
13 years ago
0
Refactor ray queue as packet queue
#4
bobsomers
opened
13 years ago
0
Centralize ray queue
#3
bobsomers
opened
13 years ago
0
Object transforms
#2
bobsomers
opened
13 years ago
0
Remove allocation stupidity
#1
bobsomers
closed
13 years ago
1