An experimental plugin to display depth information captured with Lucida or Selene scanners from FactumARTE. However, the plug-in can present any normal map/albedo map combination produced from any technique.
Due to differences in the keys used to get textures when we get to the three.js layer (caused by a rounding error, the difference of 1 pixel) the last row of tiled meshes is missing textures and rendered visible = False.
The fix is to make sure our tiling helper method uses the same rounding method as OpenSeadragon.
Due to differences in the keys used to get textures when we get to the three.js layer (caused by a rounding error, the difference of 1 pixel) the last row of tiled meshes is missing textures and rendered visible = False.
The fix is to make sure our tiling helper method uses the same rounding method as OpenSeadragon.