bodleian / archiox-mirador-plugin

An experimental plugin to display depth information captured with Lucida or Selene scanners from FactumARTE. However, the plug-in can present any normal map/albedo map combination produced from any technique.
MIT License
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Change light intensity #4

Closed BeebBenjamin closed 1 year ago

BeebBenjamin commented 2 years ago

It would be good to be able to change the intensity of the torch and or the ambient light in the scene. So that a user might be able to highlight features in the normals better.

jcanofuentes commented 1 year ago

I think we could create a completely customised graphical pipeline. In that case, by creating our own fragment shader, we could also create our own input parameters. Intensity and/or vertical exaggeration could be useful.

BeebBenjamin commented 1 year ago

I can add a slider to do the intensity, next to the directional ball control. What do you mean by vertical exaggeration?

BeebBenjamin commented 1 year ago

By vertical exaggeration I assume you mean using a mesh deform. At some point I will introduce an experimental build that subdivides the tile meshes.

BeebBenjamin commented 1 year ago

Fixed. @jcanofuentes let's move the idea of customised shaders/materials to a separate issue!