Closed BeebBenjamin closed 1 year ago
I think we could create a completely customised graphical pipeline. In that case, by creating our own fragment shader, we could also create our own input parameters. Intensity and/or vertical exaggeration could be useful.
I can add a slider to do the intensity, next to the directional ball control. What do you mean by vertical exaggeration?
By vertical exaggeration I assume you mean using a mesh deform. At some point I will introduce an experimental build that subdivides the tile meshes.
Fixed. @jcanofuentes let's move the idea of customised shaders/materials to a separate issue!
It would be good to be able to change the intensity of the torch and or the ambient light in the scene. So that a user might be able to highlight features in the normals better.