Seems like the bug I experienced yesterday is related to BT.
This is what the output_log of a steam user contained:
NullReferenceException: Object reference not set to an instance of an object
at TreeInstance.RenderInstance (.CameraInfo cameraInfo, .TreeInfo info, Vector3 position, Single scale, Single brightness) [0x00000] in <filename unknown>:0
at BuildingAI.RenderProps (.CameraInfo cameraInfo, UInt16 buildingID, .Building& data, Int32 layerMask, .Instance& instance) [0x00000] in <filename unknown>:0
at BuildingAI.RenderInstance (.CameraInfo cameraInfo, UInt16 buildingID, .Building& data, Int32 layerMask, .Instance& instance) [0x00000] in <filename unknown>:0
at CommonBuildingAI.RenderInstance (.CameraInfo cameraInfo, UInt16 buildingID, .Building& data, Int32 layerMask, .Instance& instance) [0x00000] in <filename unknown>:0
at Building.RenderInstance (.CameraInfo cameraInfo, UInt16 buildingID, Int32 layerMask, .BuildingInfo info, .Instance& data) [0x00000] in <filename unknown>:0
at Building.RenderInstance (.CameraInfo cameraInfo, UInt16 buildingID, Int32 layerMask) [0x00000] in <filename unknown>:0
at BuildingManager.EndRenderingImpl (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].EndRendering (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at BuildingManager.IRenderableManager.EndRendering (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at RenderManager.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Seems like the bug I experienced yesterday is related to BT.
This is what the output_log of a steam user contained: