Hi there,
I'm the developer of Parallel Road Tool and I'd like to address a compatibility issue between Network Skins and my mod.
The reason why I'm posting here is because I'm not sure on how to handle that, and I'd like your opinion on this whole thing.
Basically, what happens is that we're both detouring the CreateSegment method, and my guess is that my detour "overwrites" yours as my mod is loaded after yours (probably because of its name).
This leads to your detour being called by mine, providing a stacktrace that your mod doesn't like.
We are discussing a basic solution here, and it requires your code to be changed with a small patch that allows our stacktrace.
Would you be interested in integrating our PR so that we can have both mods working together? Do you think that there's a way to fix this on our end so that you don't have to update yours?
Hi there, I'm the developer of Parallel Road Tool and I'd like to address a compatibility issue between Network Skins and my mod.
The reason why I'm posting here is because I'm not sure on how to handle that, and I'd like your opinion on this whole thing.
Basically, what happens is that we're both detouring the
CreateSegment
method, and my guess is that my detour "overwrites" yours as my mod is loaded after yours (probably because of its name).This leads to your detour being called by mine, providing a stacktrace that your mod doesn't like.
We are discussing a basic solution here, and it requires your code to be changed with a small patch that allows our stacktrace.
Would you be interested in integrating our PR so that we can have both mods working together? Do you think that there's a way to fix this on our end so that you don't have to update yours?
Thanks.