Open Cgameworld opened 4 years ago
Why would you have to remove the N texture?
Generally this sounds like a feature that could be put into the "advanced mode" of NS that is planned, because it's too niche.
But the tech stack of NS2 already supports it, it's just the UI and the modifier that is missing.
Why would you have to remove the N texture?
There's a strange effect with the normal texture when the shader is changed
We are currently working on extra normal maps for the "remove lines" feature, so I guess those could be used for this as well. Will take at least a week, and again I think this is more of an advanced mode feature. We are getting closer though
Add the ability to change the shader of the segment
Example: If you change the segment from ground to bridge and remove the _n texture (for roads that have it) this problem is solved