boformer / NetworkSkins

Mod for Cities: Skylines
MIT License
5 stars 7 forks source link

Error on upgrading road to same kind with different color #39

Open boformer opened 5 years ago

boformer commented 5 years ago
Tool error: Object reference not set to an instance of an object
at ColossalFramework.UI.UIComponent.FitChildren (UnityEngine.Vector2) <0x00067>
at ColossalFramework.UI.UIComponent.FitChildren () <0x00043>
at ColossalFramework.UI.UIPanel.AutoArrange () <0x016c1>
at ColossalFramework.UI.UIPanel.ChildInvalidatedLayout () <0x00043>
at ColossalFramework.UI.UIPanel.ChildInvalidated (ColossalFramework.UI.UIComponent,UnityEngine.Vector2) <0x0001c>
at ColossalFramework.UI.UIComponent.OnPositionChanged () <0x00147>
at ColossalFramework.UI.UIComponent.set_relativePosition (UnityEngine.Vector3) <0x00566>
at ColossalFramework.UI.UIAnchorLayout.PerformLayoutAbsolute (UnityEngine.Vector2,UnityEngine.Vector2) <0x004d7>
at ColossalFramework.UI.UIAnchorLayout.PerformLayoutInternal () <0x00179>
at ColossalFramework.UI.UIAnchorLayout.PerformLayout () <0x00035>
at ColossalFramework.UI.UIComponent.PerformLayout () <0x00070>
at ColossalFramework.UI.UIComponent.OnSizeChanged () <0x00107>
at ColossalFramework.UI.UIComponent.set_size (UnityEngine.Vector2) <0x00210>
at ColossalFramework.UI.UIComponent.FitChildren (UnityEngine.Vector2) <0x001be>
at ColossalFramework.UI.UIComponent.FitChildren () <0x00043>
at ColossalFramework.UI.UIPanel.AutoArrange () <0x016c1>
at ColossalFramework.UI.UIPanel.ChildInvalidatedLayout () <0x00043>
at ColossalFramework.UI.UIPanel.ChildInvalidated (ColossalFramework.UI.UIComponent,UnityEngine.Vector2) <0x0001c>
at ColossalFramework.UI.UIComponent.OnSizeChanged () <0x000bf>
at ColossalFramework.UI.UIComponent.set_size (UnityEngine.Vector2) <0x00210>
at ColossalFramework.UI.UIAnchorLayout.PerformLayoutAbsolute (UnityEngine.Vector2,UnityEngine.Vector2) <0x00446>
at ColossalFramework.UI.UIAnchorLayout.PerformLayoutInternal () <0x00179>
at ColossalFramework.UI.UIAnchorLayout.PerformLayout () <0x00035>
at ColossalFramework.UI.UIComponent.PerformLayout () <0x00070>
at ColossalFramework.UI.UIComponent.OnSizeChanged () <0x00107>
at ColossalFramework.UI.UIComponent.set_size (UnityEngine.Vector2) <0x00210>
at ColossalFramework.UI.UIComponent.FitChildren (UnityEngine.Vector2) <0x001be>
at ColossalFramework.UI.UIComponent.FitChildren () <0x00043>
at ColossalFramework.UI.UIPanel.AutoArrange () <0x016c1>
at ColossalFramework.UI.UIPanel.ChildInvalidatedLayout () <0x00043>
at ColossalFramework.UI.UIPanel.ChildInvalidated (ColossalFramework.UI.UIComponent,UnityEngine.Vector2) <0x0001c>
at ColossalFramework.UI.UIComponent.OnSizeChanged () <0x000bf>
at ColossalFramework.UI.UIComponent.set_size (UnityEngine.Vector2) <0x00210>
at ColossalFramework.UI.UIComponent.FitChildrenVertically (single) <0x001e3>
at ColossalFramework.UI.UIPanel.AutoArrange () <0x01726>
at ColossalFramework.UI.UIPanel.ChildInvalidatedLayout () <0x00043>
at ColossalFramework.UI.UIPanel.ChildInvalidated (ColossalFramework.UI.UIComponent,UnityEngine.Vector2) <0x0001c>
at ColossalFramework.UI.UIComponent.OnSizeChanged () <0x000bf>
at ColossalFramework.UI.UIComponent.set_size (UnityEngine.Vector2) <0x00210>
at NetworkSkins.GUI.Colors.SwatchButton.Build (UnityEngine.Color) <0x0009d>
at NetworkSkins.GUI.Colors.ColorPanel.AddSwatch (UnityEngine.Color32) <0x00093>
at NetworkSkins.GUI.Colors.ColorPanel.RefreshSwatchesPanel () <0x003c2>
at NetworkSkins.GUI.Colors.ColorPanel.OnColorUsed () <0x0001c>
at NetworkSkins.GUI.Colors.ColorPanelController.OnColorUsed (UnityEngine.Color) <0x00218>
at NetworkSkins.GUI.Colors.ColorPanelController.OnSegmentPlaced (NetworkSkins.Skins.NetworkSkin) <0x00135>
at NetworkSkins.GUI.NetworkSkinPanelController.OnSegmentPlaced (NetworkSkins.Skins.NetworkSkin) <0x00031>
at NetworkSkins.Skins.NetworkSkinManager.OnSegmentPlaced (uint16) <0x0086c>
at NetworkSkins.Patches.NetManager.NetManagerCreateSegmentPatch.Postfix (uint16&,NetInfo,bool) <0x0048c>
at (wrapper dynamic-method) NetManager.CreateSegment_Patch1 (NetManager,uint16&,ColossalFramework.Math.Randomizer&,NetInfo,uint16,uint16,UnityEngine.Vector3,UnityEngine.Vector3,uint,uint,bool) <0x009ce>
at (wrapper dynamic-method) NetTool.CreateNode_Patch0 (NetInfo,NetTool/ControlPoint,NetTool/ControlPoint,NetTool/ControlPoint,FastList`1<NetTool/NodePosition>,int,bool,bool,bool,bool,bool,bool,bool,uint16,uint16&,uint16&,uint16&,int&,int&) <0x0c003>
at NetTool.CreateNode (NetInfo,NetTool/ControlPoint,NetTool/ControlPoint,NetTool/ControlPoint,FastList`1<NetTool/NodePosition>,int,bool,bool,bool,bool,bool,bool,uint16,uint16&,uint16&,int&,int&) <0x00144>
at NetTool.CreateNodeImpl (NetInfo,bool,bool,NetTool/ControlPoint,NetTool/ControlPoint,NetTool/ControlPoint) <0x00495>
at NetTool.CreateNodeImpl (bool) <0x00bb9>
at NetTool/<CreateNode>c__Iterator0.MoveNext () <0x00057>
at AsyncTask`1<bool>.Execute () <0x000a5>
  [Core]