Snake should not disappear when the game paused. When continued it should continue moving from it's position before it was paused.
Cause:
The _last_moved variable contains a time point before the pause. When the scene switches back from the pause to the classic_scene, then the game_time::now returns the current time and the game_time::now - _last_moved delta time will be the duration while the game was paused.
Snake should not disappear when the game paused. When continued it should continue moving from it's position before it was paused.
Cause: