Closed apwebber closed 1 year ago
Hi! Sorry about that - we updated the README but forgot to push the change :sweat_smile: the updated instructions are there now: https://github.com/boku-ilen/geodot-plugin/tree/master#building-on-windows
For some reason, our dependencies made it really difficult to successfully build with MSVC, so we switched to only building for Windows from Linux using MinGW since that works very consistently. You can do that yourself via WSL, it should be fairly straightforward with the instructions in the README; alternatively, you can also see the actual scripted instructions here: https://github.com/boku-ilen/geodot-plugin/blob/master/.github/workflows/build-windows.yml if you don't want to make changes to Geodot and just use it, you can also just download the latest Windows build from that automated build action: https://github.com/boku-ilen/geodot-plugin/actions/workflows/build-windows.yml
I hope that helps; sorry again for the confusion, let me know if you need anything else!
Ah no problem! Thanks for your response.
Somehow I missed the fact that there were automated builds - my bad for not reading the readme properly!
Hi,
I'm trying to build geodot on windows and getting the following output:
I'm not very familiar with scons but I have managed to build other GDExtensions without this error so my vc++ installation should be fine. I've also been able to build godot itself. Is there a reason scons is trying to use mingw32 in this case?
Windows 10, vc++ 2019 with all the components recommended in the build instructions.